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Showing posts with label Gruumsh. Show all posts
Showing posts with label Gruumsh. Show all posts

Thursday, December 11, 2025

Chapter 3 / Episode 82 – The Vampire Beneath Highport

Chapter 3 / Episode 82 – The Vampire Beneath Highport

Planting 7, 576 CY — Morning in Highport
Weather: Low gray sky; cool coastal wind; the stench of brine and smoke drifting through ruined streets.

Livestream


Players

  • Dog the Ranger
  • Irving the Reluctant, with Harvey the Hare
  • TerryOr the Cleric
  • Dixon the Dwarf
  • Silversun the Magic-user 
  • Slash the Bard
  • Tiger Wong the Monk

Narrative Recap

Highport woke with a growl, not a whisper. The party rose at first light, Dog returning from a night of scouting, reporting nothing good and nothing reassuring. Before they could even reach the magic shop, a band of orcs blocked the street—taunting Dixon with the kind of stupidity only orcs and drunks can manage.

Slash responded the way Slash responds: Heat Metal.
Armor hissed. Orcs screamed. Weapons hit the ground.
The way forward cleared itself.

At Gargamel’s shop, Silversun attempted to ransom back his stolen dagger which he saw hanging on the wall—only to learn the asking price was fit for a king, not a wizard with scorched pockets. Silversun had to settle for the recharged wand and the story of a thief in Highport who loves to sell stolen merchandise. So they left empty-handed and turned their attention to the real task: infiltrating a temple of Gruumsh before dawn’s full light.

TerryOr proposed the plan—silence on a coin, a dash of invisibility if needed, and stealth over steel. For once, everyone agreed on subtlety. Dog and Tiger circled the outer walls searching for alternative entry points while the others prepared for a window breach and interior push.

The Infiltration

After watching an orc patrol pass, Terry shattered the wooden window cover with a quiet, decisive strike. The interior was dark, stale, wrong. Dog and Tiger remained outside with Harvey, to monitor movement while the others moved toward a locked inner door. After several failed attempts (and choice dwarven profanity), the lock surrendered—and two massive orc bodyguards waited on the other side.

No one was surprised. Dixon charged with a dwarven roar.

Cloaked by the silence spell cast on the cleric’s coin, the Orcs fell quickly and soundlessly to the floor, no match for either the Dwarf’s hatred of their foul brood, or the battle skills of the bard. They had gained entrance to the temple proper, but far greater challenges lay shrouded in its shadowy interior.

The Statue of Gruumsh

Irving the Reluctant, a paladin, was familiar with the floor plan of this temple; it had originally been dedicated to his own patron deity, Cuthbert, but had been perverted to the worship of the orcs’ deity Gruumsh. Terry Or, a cleric of St. Cuthbert was likewise at home in the darkened temple. Passing through the door from a side antechamber, they found themselves in the main gathering place for those hoping to abase themselves before the foul Gruumsh, originally the nave of St. Cuthbert’s temple. The altar area lay in front of them, but unlike the temples they knew, this altar was separated from the nave by a heavy floor-to-ceiling curtain. The item they sought to complete their quest should lie within the altar, and Terry hoped the object of the quest was near as he cautiously moved forward. His approach caused the curtain to recede revealing a towering stone idol of Gruumsh.

Enraged by the sacrilegious display, Terry rushed forward — and the air sparkled as an anti-magic field snapped into being. His boots now made heavy footfalls on the hard stone of the temple floor. He glanced downwards at them in surprise, but his attention was immediately drawn back to the hideous effigy that occupied the area where the sought-after altar should lie.

Gruumsh animated, raising his spear menacingly.

Irving and Silversun lunged forward, weapons at the ready while Slash attempted faerie fire. Dixon hurled his hammer with all the force he could draw from his dwarven heritage. Every spell fizzled. Every enchantment collapsed. Dixon’s hammer hit the floor with a sad, metallic clunk.

Disaster!

The cleric was dumbfounded as the gigantic spear descended, piercing his armor and causing a serious but not life-threatening wound.

The bard recovered his sensibilities first, yelling for a retreat. The cleric and the dwarf withdrew before the idol could finish them. It stopped moving as they left the altar area.

But still more surprises awaited this retreat.

The Ambush

The door to a second antechamber, directly opposite the one by which they had gained entry, suddenly burst open exposing a deadly ambush: a drow priestess and her half-orc

champion. Noticing the expectant gaze of the bard, Terry nodded in return. The proven effectiveness of his command spell would both amuse several members of the party and nullify this adversary in short order. The priestess, unfortunately, was far from being a novice. Her hand was moving as the door opened, and silence washed over the hall, stopping Terry’s spell before he could utter it and choking off communication, strategy, and hope in one soul-crushing gesture.

Irving fumbled his weapon in the confusion, cursing as the half-orc closed. Terry and Irving pulled back to regroup while the others tried to force the priestess’ position.

Faced with the grim possibility that they were far overmatched, the group fell back to their original antechamber entrance. Irving bravely did his best to hold the temple’s defenders at the door, while the rest of the group descended the stairwell to the lower level. “We have to find that altar or all of this will have been for nothing!” Terry yelled to the others as he descended the stairs.

The Cells Below

Terry paused at the bottom of the stairs and prayed that all traps might be revealed to him. This was not time to leave anything to chance. Dixon the dwarf, Slash the bard, and Silversun the mage entered the basement level and began the search. The darkness was thick on this level, oppressive with a sense of evil. Silversun swore he could almost feel it, like a fog or other atmospheric presence. He quickly lit torches to abolish that presence and then recoiled as his vision returned. The light revealed rows of cells and the broken forms of prisoners who barely resembled the living.

The stench was appalling and had little to do with the absence of light. The untold suffering present in these cells was aptly described by the stench of death, decay, and rot that permeated the air. The mage also noted that many had not survived this filth and disease-ridden environment as at least a dozen bodies lay on the stone floor outside of the barred enclosures. He took a half-step backwards as he fought against the need to purge his stomach of its contents.

Then the dead stood. All of them, almost in unison, slowly stood and turned towards Silversun, extending their arms as though pleading to touch him with their skeletal, rotting fingers. His stomach heaving once more, he lurched backwards, hoping to avoid their vile affections. The mage was certain it would only be a matter of time before they cornered him in this unfamiliar, darkened prison.

Suddenly, the zombies froze in place, rapidly crumbling into piles of dust. “Hey Silversun, I could use one of those torches,” Terry the cleric said, not realizing how close the mage had

come to misfortune. “Find anything?” Silversun took a deep drink from his water skin as he passed a torch to the cleric. Still somewhat overwhelmed, he just shook his head while indicating the prisoners. “We’ll get them later,” the cleric reassured him. “I found the altar, and poor Irving is facing the priestess and her henchmen all alone upstairs. Come on!”

As the cleric and mage raced by, obviously headed for the stairs once again, a stone sarcophagus caught the eye of Dixon, who then alerted the bard to its presence. Valuable loot might lie inside! Approaching slowly and cautiously Dixon and Slash investigated the stone bier. Although it radiated a sickening chill neither of them could shake, both were convinced it concealed undreamed-of treasures.

******

Grabbing the shoulder of the mage, Terry guided him back to the stairs. It was strangely quiet above. Exchanging worried looks, the two rapidly ascended.

******

As the rest of the party disappeared to a lower level to seek the altar the party needed to find, Irving squared off against a hulking, chaotic figure that was doing his best to enter the antechamber. Blows and parries from the highly skilled paladin blocked his path. The two smiled grimly at one another as both paused briefly to catch their collective breath. The two exchanged blows yet again, the sounds of forged metal meeting forged metal silenced by the spell from the priestess. Irving had suffered several wounds, but all were mere scratches. He again smiled grimly at his opponent, who answered his stubborn resistance with a glare. This was far from over.

As Irving prepared for another hammer and tongs set of blows from the brute, a noise from the far side of the room distracted the two of them. “Haaiiiiiiyaaah!” came the battle cry from Tiger Wong the monk. It was instantly followed by the resounding slap of a flying kick that knocked the priestess from her feet and sent her flying. Turning slightly at the noise the brute’s face was suddenly converted to a look of astonishment as a feathered shaft sprouted from his left shoulder, its length buried somewhere within his torso.

Meanwhile, the cleric and mage rushed into the battle from the paladin’s rear. Both had forgotten the silence spell of the priestess, and while Terry futilely attempted to heal Irving, Silversun shot forth a pair of magical missiles that fizzled as they left his fingertips. All present felt the tide had perhaps turned, but they weren’t out of this scrap yet.

The Coffin Opens

Dixon and Slash debated how to open the stone sarcophagus. Several times they tried lifting or sliding the heavy stone lid, but to no avail. Strategy, leverage, tools—none of it mattered, and none of it worked.

Then the coffin exploded open on its own.

A mangled half-orc corpse twisted upright, revealing the hateful gaze of a vampire.

Slash stumbled back. Dixon stood his ground.

The vampire struck first—cold, brutal, draining the dwarf’s life. Dixon landed a single silver dagger hit, but silver wasn’t enough. Moments later, the vampire overwhelmed him, slamming him to the stone and draining him until the world went black.

Dixon fell.

Slash retreated, torch shaking in hand, as the vampire hissed and withdrew into the shadows to reform its strength.

The Battle Above

Upstairs, the fight was no less brutal, but it finally came to an end. Tiger Wong leaped through the melee with a flying kick, slamming into the drow priestess. Silversun fired Magic Missile which fizzled because of silence. Dog shot into the chaos—one arrow hitting the orc champion for a brutal twelve-point blow. Terry tried to force a healing spell into the fray but couldn’t push it through the silence in time.

But they won.

The drow priestess fell. The half-orc brute collapsed. The upstairs chambers were secured.

Downstairs, Dixon, their stalwart companion, lay dead.

The vampire, and the fulfillment of their quest, still waited.


Next Steps

  • Party: Deal with the vampire in the lower crypt.

  • Party: Retrieve the altar—the main quest objective.

XP

Awarded when the temple’s objective is fully completed.


Wednesday, December 3, 2025

Chapter 3 / Episode 81 – Finding the Temple of Gruumsh

Chapter 3 / Episode 81 – Finding the Temple of Gruumsh

Planting 6, 576 CY – Early Morning, Highport

Weather: Gloom giving way to Highport’s acrid coastal air
Temperature & Wind: Cool ocean breeze rolling off the bay
Sky: Smothered by low gray clouds, diffusing the morning light into a dull haze

Players Present

  • Dog the Ranger of the Gnarley Forest

  • Irving the Reluctant, Paladin of St. Cuthbert (with Harvey the Hare)

  • TerryOr, Cleric of St. Cuthbert

  • Dixon, the Dwarven Fighter

  • Silversun, Magic-User of Greyhawk

  • Slash, Bard

  • Tiger Wong, Eastern Monk


Dawn crept slowly over the ruined sprawl of Highport, its light struggling against the soot and salt that never quite leave the air. The party had returned to a city that belongs to orcs, the streets beneath breathed distrust, filth, and danger. The smell of the sea mixed with old fires as the companions guided their cart of plunder down Highport’s broken avenues.

They moved cautiously, discussing trade, scouting routes, and how best to convert their spoils into resources before taking on the next threat. TerryOr insisted they unload their valuables now, not risk being ambushed at night with so much gold in tow. The others reluctantly agreed — after all, in Highport, the walls have eyes, and most of them belong to something that wants you dead.

The Moneychanger’s Cut

The group entered the money-changer just as the morning’s first hawkers began setting up. A greasy-fingered moneychanger offered to convert their heavy gold into gems — at a predatory rate. Dixon inspected the stones, heavy brow furrowed, and determined the man had inflated their value. Still, the exchange was made; Highport has never been kind to honest transactions.

“Let’s get the hell out of here before he changes his mind,” Slash muttered as the party departed.

Supplies, Pelts, and Side-Eyes

The general store was a cramped affair: furs, cheap weapons, rotting rope, and overpriced arrows. Dog acquired ammunition at double the normal rate, cursing under his breath, while Terry asked about oil and vials. 

Gargamel’s House of Wonder

At the crooked-roofed alchemist’s shop, Gargamel struck his usual bargain: strange, exorbitant, but strangely fair for Highport.
A troll statue, a handful of gems, and a dangerous-looking dagger bought them a cache of healing and extra-healing potions. Terry negotiated hard, and the cleric’s insistence — backed by Silversun's special interests — earned the group one additional potion as tribute.

Meanwhile, Gargamel confirmed the enchantment on a red-gemmed dagger:
+1, and +4 to hit against magic-users.
A potent tool in a city where spellcasters often hold grudges.

Highport’s Ruins and the Hunt for the Temple


At Terry’s urging, the group shifted from commerce back to reconnaissance. If the Temple of Gruumsh truly stood somewhere among these ruins, they needed to find it before things take a turn. Dog led, stopping often to analyze tracks, shadows, and the stink of old battle.

A burned-out stone ruin with a skull-and-scythe symbol suggested a once-evil sect — perhaps Nerull, perhaps something fouler. Irving failed to recognize the sigil, and the group pressed on.

A dragon statue and broken pillars hinted at an Earth Elemental connection; Slash muttered,
“Feels like something we saw near Nulb. Or worse.”
But Terry pulled them back to the mission. “Stay focused. Gruumsh. Nothing else.”

Into the Phantom

Their next stop was The Phantom, a den of alcohol, blood, and whispered threats. The clientele was a mix of orcs, bugbears, Lizardmen, stray humans, and a few things that didn’t like the light. Slash ordered ale; Dog watched the door; Terry scanned the room for symbols of Gruumsh. Irving waited outside with the chained dwarf.

Inside, the companions tried gathering rumors.
“Temple,” Slash said to a bugbear.
The beast only growled and spat.
“Wrong one,” Dog whispered. “Try again.”

Nightfall, Lodging… and Theft

By evening, the group found lodging next door to the tavern — 2 gold each for a room, the privilege of not being murdered while sleeping. Terry, Dixon, and Dog coordinated watches. While Silversun prepared to bed down, he checked his belt, his magical dagger was gone, pickpocketed at the tavern. "Curses!!! I will burn this hell-hole down!"

Highport had taken its toll.

Temple of Gruumsh — The First Signs

Before dawn, Dog scouted the eastern quarter as the rumors led.
There — movement.
Orcs, lined up to enter the temple.
And faint… too faint… human screams from the stone structure beyond.

Dog returned grim-faced. “It’s not just an orc temple. They’re doing something inside.”

Morning came with no comfort. Silversun studied his newly acquired spellbook, preparing invisibility 10' radius, and other formulae. The others re-memorized their prayers. Irving polished his armor; Harvey twitched nervously; Dixon checked his hammer.

They would return to the temple soon.


Rewards and What's Next

  • Each player gains 100 XP for role-playing and city navigation.Dog: deduct arrow purchases from party funds

  • The party continues pursuing the Temple of Gruumsh

  • Next session begins at sunrise, Planting 7, 576 CY, in the western old temple district.

Tuesday, September 23, 2025

Chapter 3 / Episode 73 – Gruumsh Toppled

Chapter 3 / Episode 73 – Gruumsh Toppled

Date: Planting 4, 576 CY - The Temple of Highport


Weather: Steady winds from the west; salt spray on the air. Night falls clear beneath a full, watchful moon.

Players


Narrative Recap

The torchlight flickered across the massive idol of Gruumsh, the one-eyed god of orcs. Its baleful gaze seemed to follow the adventurers as they circled the dais, debating how best to bring it down. “Ropes and pulleys,” Oleg suggested, his half-elven hands sketching patterns in the air. Irving, white-knuckled on the haft of his mace, growled, “Better to break it at the knees and let St. Cuthbert judge the fall.”

The plan became a mixture of both—Dog bracing the ropes, Tiger tightening knots with precision, while Irving and TerryOr hammered at the statue’s legs with righteous fury. With a groan of stone, the idol of Gruumsh toppled forward, crashing upon the temple floor. The echo was like thunder, a sound that seemed to ripple into the very bones of the place. As dust settled, a fiery gleam caught their eyes: a massive fire opal, pried from the god’s single eye, pulsed with inner heat. Oleg studied it, his thief’s fingers turning reverent. “It resists flame,” he whispered. “An eye that protects against fire itself.”

In that moment, Oleg felt the weight of St. Cuthbert’s unseen gaze. The god’s displeasure, long pressing upon his soul, seemed to ease. A chain broken, a judgment lifted. He was still bound to the work of thieves—but only for the good of the fellowship. His companions saw the relief in his eyes, though he masked it quickly.

With the idol sundered, the party pressed deeper into the dark. Oleg led the way with infravision, guiding them down a foul-smelling corridor that sloped into blackness. The stench of wet stone and mold heralded a hidden sewer, where trickling water whispered of unseen things. At a crossroads, faint scraping echoed from the left. “Ants,” Oleg hissed, hand to the wall. They moved cautiously, lanterns hooded, Slash murmuring cantrips to keep the light at bay. TerryOr reminded them of his remaining divinations: “Two spells to find traps yet, and I’ll need both before long.”

The first skirmish came swiftly. Worker ants lunged from the dark, chittering mandibles gleaming. Tiger struck with a flying kick, crushing one instantly. Dog and Irving pressed forward, steel and mace meeting shell. Slash’s voice carried over the clash, defiant even as poison-laced mandibles snapped near his arm. The soldiers followed—towering brutes with armored carapaces. One fell to Dog’s critical strike, a sword through its heart, while Irving and TerryOr battered down the other with holy wrath. In the aftermath, Oleg staggered, a red line marking where venom had grazed him. He lived, but the poison’s burn lingered.


The Insectoid Cavern Battle

The sewer tunnel widened into a cavern alive with the sound of chittering mandibles. Torches hissed in the damp air, their glow falling upon four insectoid horrors — each with four arms, two broadswords flashing, shields raised like a wall of chitin. Worker ants scurried at their feet, the ground a shifting carpet of legs.

Above, a weighted rope net dropped from the ceiling — but Oleg, ever watchful, loosed his dagger in a snap throw, cutting the rope and sending the trap crashing harmlessly to the ground. “Not today,” he muttered, retrieving the blade with a grim smile.

Slash lifted his hand, chanting. “By thorn and root—be bound!” Roots burst from the earth, twisting around insectoid legs. Worker ants squealed as they were snared, and even the hulking drones staggered, slowed by the spell.

“Now!” Irving roared, charging with mace raised. TerryOr surged beside him, holy light gleaming at his brow. Their weapons struck in unison—Irving’s blow caving in a mandible, TerryOr’s smash ringing against carapace with bone-shaking force.

Tiger Wong was a blur of motion, fists and feet striking in deadly rhythm. “Four arms, four blades?” he taunted as his heel crashed into a drone’s chest. “You’ll need eight to keep up!” His elbow followed, shattering another’s guard.

Slash drew his sword, shouting, “Time for the bard to play loud!” His blade cut deep into a rooted foe, green ichor splashing across the cavern floor.


Dog planted his feet, bowstring taut. “Smile for me, ugly,” he growled. The arrow flew true, piercing through a drone’s eye and pinning it against the cavern wall. It writhed once, then fell limp, roots tightening around its corpse.

The insectoids shrieked and thrashed, but they could not break free. Slowed by Slash’s spell, surrounded on all sides, they fell one by one beneath steel, mace, fist, and arrow. As the last drone collapsed, Tiger spat on its twitching form. “Four arms, four swords—and still not enough.”

The cavern grew silent but for the drip of ichor pooling at their feet. Lanternlight flickered over the broken bodies, their forms twisted among Slash’s roots.


Outcome Notes

  • XP Earned:

    • Believers of St. Cuthbert (Irving, TerryOr, Oleg): 2,000 XP each (for toppling Gruumsh’s idol).

    • Non-believers (Dog, Slash, Tiger Wong): 1,000 XP each.

    • Additional 550 XP each for battles against the ants and insectoid drones.

  • Treasure/Artifacts Found:

    • Fire opal from Gruumsh’s eye (enchanted, grants resistance to fire).

    • Net trap disarmed, no further loot recovered.

  • Deaths/Injuries:

    • Oleg poisoned but survived.

    • TerryOr and Irving both wounded in combat but healed by clerical prayers.

  • Narrative Cliffhanger:
    The idol of Gruumsh lies in ruins, its fire-opal eye now claimed. Yet deeper in the sewers, the air grows hotter, rank with unseen life. The Rod of Six Parts whispers faintly, warning that chaos is near.

  • Monsters:

    • Giant worker ants (AC 3, MV 18" ( HD 2, hp 9 each, *AT 1, D 1-6) 
    • Giant soldier ants [AC 3. MV 18", HD 3, hp 14 each, *AT 1 and 1. D 2-8 and poison sting if the first attack hits — D 3-12, or save vs. poison for 14)
    • The drones (AC 2, MV 15", HD 6, hp 44.36,20,34. * AT 2, D by weapon type) will each attack with two broadswords (D 2-8) and defend with two shields.

Tuesday, September 9, 2025

Chapter 3 / Episode 72 - The Evil Cleric of Gruumsh

Chapter 3 / Episode 72 – The Evil Cleric of Gruumsh

Date: Planting 4, 576 CY - The Temple of Highport


Weather: Steady winds from the west; salt spray on the air. Night falls clear beneath a full, watchful moon.

Players

  • Dog, Ranger of the Gnarley Forest

  • Irving, the Reluctant, Paladin of St. Cuthbert

  • Slash the Bard

  • Oleg, Half-Elven Cleric/Magic-User/Thief of St. Cuthbert

  • TerryOr, Cleric of St. Cuthbert


Narrative Recap

The companions pressed deeper into the temple’s darkened halls, their boots echoing across stone corridors thick with incense and the stench of blood. They debated their path carefully, wary of patrols. Two slain bodies were locked away in an office, and Dog finally forced open the great double doors, the party slipping through just as a band of sentries marched past in the gloom.

Time was slipping rapidly away from the companions, its flow carrying with it the chance that their presence within the temple would remain unnoticed. Wary of the regular patrols that kept a vigilant eye on the temple courtyards and grounds, Dog the Ranger, and Oleg, the reformed thief knew that even a casual inspection of the courtyard that had played host to their most recent battle would raise an alarm. Working as a team, the companions quickly tied the body of the half-orc that had greeted them upon their arrival to a chair, establishing as natural a pose as was possible with his mangled corpse, and then stashed the other corpses in a small office adjacent to the courtyard, locking its door to prevent casual inspection. This hasty effort at continued stealth complete, they pressed deeper into the temple’s darkened halls.

Dog managed to force the door open the great double doors at the southern end of the courtyard just as a band of sentries, and his companions quickly slipped inside the hallway beyond. As the double doors swung silently shut, a band of sentries, regular as the workings of a clock, passed on the battlements above. The party held their breath as the echoing booted steps above slowly passed beyond hearing. Their ruse held… for now.

The hallway they had entered was nearly pitch black, and Dog called forth some light from his enchanted bow to aid the vision of those unable to see outside of the normal spectrum. The corridor proceeded for a much greater distance than the light was able to illuminate, its soot-covered stone floor leading onwards into continued gloom. Alcoves penetrated the walls every ten feet, each holding the hideous but well-sculpted effigy of a fearsome Orc warrior. Frustrated by the delay a careful inspection might cause, and knowing that knowledge of their presence was an eventuality if given time, Terry Or cast a Find Traps spell, While Oleg sent a mystical set of lights dancing down the corridor to illuminate its entire length. The corridor extended for another one hundred feet before ending in a large bronze door.

Hurrying forward as rapidly as stealth would allow, the party scrutinized the door. While Terry assured them that no traps were present, Slash, unsure that Cuthbert was truly watching over the rash cleric, checked for himself. While the bard agreed that no traps were present, his inspection revealed a glyph that translated into common read, ‘Evil Servant’.

As the party approached to open the portal, the glyph flared with malignant power. Irving the Paladin, his finely tuned senses honed still further by the stress of their current situation, divined that the level of chaos behind the door was, at best, profound. Terry tried to dispel whatever malignant magic was present within the glyph upon the door, but failed, its power too malevolent to be simply dismissed. Their time slipping away, Slash the Bard, frustrated by the delays caused by these cautionary procedures, strode boldly to the door and effortlessly swung it open.

Beyond the bronze door lay a temple-like room. Thirty feet from the entrance, a towering statue of Gruumsh, the one-eyed god of orcs, sat atop a three-tiered dais that formed a thirty-foot diameter half-circle at the rear of the chamber. The dais was flanked by flaming braziers, the light from these sending shadows dancing about the room like the evil servants of a powerful demon. A coffle of slaves huddled in terror against one wall, their chains and manacles clinking sullenly in the flickering light as the cackling laughter of a woman in black vestments the idol’s base, her presence commanding, her eyes alight with fanatical devotion, accompanied the crackling of the brazier fires. This laughter was quickly drowned by the metallic clanking of plate mail as three armored half-orcs wielding halberds rushed forward to greet the newcomers.

The battle was sudden and brutal. Irving’s mace rang against steel while TerryOr shouldered through the mailed guards to reach the dais. Dog cut down those who threatened the spellcasters, his blade flashing in the firelight. Slash’s conjured lights filled the chamber—and nearly cost him his life as an assassin’s poisoned blade struck from the shadows. Oleg hurled his dagger across the room, burying it in the flesh of a foe before pressing forward with his prayers and arcane gestures.


The evil cleric raised her voice in curses, calling down silence and dark blessings upon her followers. But faith held stronger. TerryOr’s mace cracked her defenses, and with the companions pressing in from all sides, she fell—her lifeblood staining the stone at Gruumsh’s feet.

When the fighting ended, silence fell heavy in the chamber. Ten captives were discovered chained in the shadows, their hollow eyes widening with disbelief at freedom. At the idol’s base, Oleg retrieved his dagger from where it had fallen. The statue itself loomed untouched—but a hidden trap door beneath it revealed three bags of treasure: coins, a gem of remarkable value, and further spoils of the slain. Among the spoils was a strange vial, which TerryOr tested himself—discovering it to be a potion of speed, potent and dangerous if used unwisely.



Closing Scene

The torchlight flickered across Gruumsh’s one-eyed visage, casting a baleful gaze upon the weary adventurers. Irving wiped blood from his mace and looked up at the idol, his voice low, heavy with unease.


“Gruumsh… here?” he muttered, shaking his head. “This is no shrine of orcs. This is the Temple of Elemental Evil. What dark hand twists these cults together? Chaos upon chaos, and still it spreads.”

No one answered. The full moon outside lent no comfort, its pale glow slanting through a crack in the stonework. The sense of victory was hollow, and the deeper dread remained: if Gruumsh was worshipped here, what other gods of ruin might already have found foothold in these walls?

The prisoners trembled, the treasure bags sat heavy at their feet, and the shadows of the north wing waited in silence.


Outcomes

  • XP Earned: 800 each for the session.

  • Treasure Found:

    • Magical mace +1 (reserved for Oleg)

    • Oleg’s dagger recovered after being thrown in combat

    • 3 bags of treasure from the trap door beneath Gruumsh’s statue (300 gp each, plus a gem worth 2000 gp)

    • 550 gp from slain foes, plus assorted jewelry and coins

    • Potion of Speed (tested by TerryOr)

    • Bundle of unreadable papers for later study

  • Rescued: 10 enslaved prisoners, freed from the cleric’s hold.

  • Condition of Party:

    • Irving gravely wounded, restored through Dog’s ministrations and TerryOr’s spells.

    • Slash survived the assassin’s strike but carries the scar of poison.

  • Narrative Arc: A powerful female cleric of Gruumsh has fallen, her prisoners freed and her hidden hoard uncovered. Yet the idol of the orc-god still looms, and the temple’s northern passages remain heavy with threat.

  • Monsters: 

    • 6th level evil cleric (AC 1 due to dexterity, MV 6 \ Level 6, hp 30, *AT 1 D by weapon type)
    • 3rd level fighters (AC 3, MV6". Level 3. hp 20, # AT 1. D by weapon type)
    • 4th level assassin (AC 7, MV 12", hp 12, # AT 1. Dby weapon type, backstab for double damage)

Writing credits include:




Excerpt from Slash the Bard:

Slash sighed and moved towards the door. Both Terry, the party’s cleric, and Dog the ranger had been unable to budge the stubborn portal, but Slash was certain they just didn’t have the necessary beef. Grabbing the door handle he pulled against the obstinate barrier and was gratified as it opened with the sound of begrudged grating.

The scene before him was both intoxicating and surprising. Ten manacled slaves cowered against the left-hand wall, a glimmer of hope shining in their eyes at his entry. But it was not the hope of these unfortunates that surprised Slash. He’d rescued victims many times before, and had, in fact, already rescued several similarly bound slaves this very day. To his right, three armored orcs, larger than the standard villains he was used to encountering, rushed towards him, gleaming halberds at the ready. This also came as no surprise to the skilled bard. These three would fall just like all the others. Directly in front of him, a giant statue of a humanoid with a great and terrible blade poised above its head, ready to strike, loomed atop a three-tiered dais that rose some five feet from the floor of the chamber. This too caused Slash little concern. He’d seen far more obscene statues in the Temple of Elemental Evil. The creature that stood beneath this statue, however, gained his full attention, distracting him ever-so-briefly from the task at hand.

A priestess, clothed in close fitting dark robes, beckoned from atop the dais. Her stance was aggressive and hate-filled, and her very countenance communicated evil… but she was gorgeous. “I wonder why the best-looking ones always wind up being evil?” Slash wondered as a sharp pain in his back redirected his attention to the fight at hand. An assassin, originally hidden behind the opening door, had stabbed him with his deadly blade. Slash returned the thrust, skewering the would-be killer and knocking him to his knees. Unfortunately, the assassin retained his grip on what could only be a poisoned blade. Flash mentally registered the presence of Terry, the party’s cleric, to his rear as he avoided another thrust from the dagger of his wily foe. Slash chopped downwards, his longer blade finishing his hapless opponent. He then turned to meet the charge of the orcs he had seen upon entering… and was shocked that the cleric was no longer to his rear; was not preparing to neutralize any toxin the assassin may have administered during his attack!

Terry, the party’s main source of healing and well-known neutralizer of poisons (especially the kind gained from an assassin’s blade), had run forward to the dais to engage the stunningly provocative evil priestess. Slash felt he knew what the crafty cleric would do next… as he always did when faced with a potentially party-endangering foe. Still, would the prudish cleric attempt his almost-trademarked ‘disrobe’ command on a member of the opposite sex? Slash turned half an exceedingly hopeful eye in that direction, as he blocked the first blow from the nearest orc.

The cleric began praying aloud and making passes in the air. Slash almost stopped fighting as Terry attempted to command the priestess. He couldn't believe it! Terry Or, always politically correct and prudish, was going to command this tremendously evil but oh-so sultry priestess to disrobe! Slash returned his attention to the opposing orcs as a near miss with a rather sharp halberd alerted him to the need for concentration.

Over the din of the battle, Slash could swear he heard Terry’s voice rise more than a few octaves as he gave the command, “Disrobe!” Risking a quick glance, he saw the evil priestess making passes in the air and knew that she had turned the tables on the party’s redoubtable healer. She was trying to command Terry to disrobe!

Distracted by this turn of events, one of the orcish blades penetrated his defense, nicking his left arm. Slash returned his attention to the orcs, where, with the help of Irving, the paladin, they rapidly dispatched two of the three orcs. Given the moment’s respite, Slash again glanced towards the priestess. She and Terry were still locked in their “adults only” duel… although one of them was bound to run out of prayers for nudity before the other. Slash felt confident enough that the battle now favored the party of companions that he hollered what he hoped would be both encouraging support his clerical friend, and a distraction for the evil but alluring priestess.

“Is someone going to get naked here or what?”

An arrow from Dog the Ranger and a powerful slash from the paladin’s mace put an end to the last orc as the cleric, Terry, red-faced with embarrassment, gave up trying to pray for the demise of the priestess and resorted to his mace, dropping the woman with a few well-placed blows. “Still fully clothed…” muttered Slash in utter disappointment as he moved to help the rest of his companions free the slaves.
“I was rooting for you Terry! Sorry your command didn’t work.” Slash paused, an inquisitive look from the cleric alerting him that the cleric might understand why the bard was truly disappointed.
Although he knew he shouldn’t, Slash simply could not resist finishing his thought aloud. “Maybe we’ll have better luck next time.”

As the rest of the party (even the paladin!) replied with a hearty ‘Hear! Hear!’ Slash smiled and started to loot the dead orcs.

Writing credit:
Christopher Clark