Tuesday, October 28, 2025

Chapter 3 / Episode 77 – A Good Rest

 Chapter 3 / Episode 77 – A Good Rest

Date: Planting 4 - Planting 5, 576 CY - Beneath The Temple of Highport

Weather: Subterranean; air cool and heavy with moisture. Faint southern drafts carry the scent of mold, rust, and decay.

Players:

Dog the Ranger of the Gnarley Forest
Irving the Reluctant, Paladin of St. Cuthbert (with familiar, Harvey the Hare)
TerryOr, Cleric of St. Cuthbert
Dixon the Dwarf
Silversun, Magic-User of Greyhawk


Narrative Recap

The companions had seen enough blood and darkness to numb even the bravest hearts, but the fetid underhalls of Highport were another matter entirely. Their firelight flickered along rusted bars and cracked stone, and the smell of damp rot clung to their armor. Somewhere in the maze of tunnels, orcs still lingered—soldiers of the slaver priests.

Before bedding down, the party debated how to survive a night in such a place. “Web spell won’t hold long enough,” Silversun muttered, tapping his temple. “One hour and forty, maybe. Less, if the air’s too damp.”

Dog fed the firepits their improvised camp, filling the chamber with light against the oppressive dark. “Monsters don’t cross fire,” he said, “least not the kind with sense.” Dixon grunted in approval and unbuckled his armor.

Their rest was short-lived.

A heavy shuffling echoed down the hall. From the gloom, an ogre—huge, unarmed, and half-mad—stumbled into view, blinking against the light. “By Moradin’s beard,” Dixon whispered. “He’s not even got a club.”


Before the brute could roar, Dog’s arrow flew true, burying itself in the creature’s head, as Dixon threw his magical hammer. It staggered once, then collapsed in a heap with a wet thud. Irving lowered his mace. “Mercy comes in many forms,” he said quietly. The only reply was the fading drip of water somewhere deeper in the dungeon.

The next day brought no reprieve. Deeper in the sewers, a pair of ogres blocked their path—hulking shapes backlit by the dim glow of some unseen fire. “Hold,” TerryOr called, voice echoing off the slime-coated walls. “Lay down your arms, and we’ll spare you.”


One ogre laughed, the sound like grinding stones.

Terry’s eyes flashed. “Then by Cuthbert’s will—strip!”

The divine command struck true. The ogre blinked dumbly, then began tearing off his filthy hide shorts, dropping it in a confused heap. “By the gods,” Dixon laughed, charging in. “You’ll regret that fashion choice!” His hammer crushed bone; Irving’s mace followed to meet the other ogre, pulverizing muscle and sinew.

The battle ended, and silence once again filled the tunnels. Dixon kicked at the bodies. “Fried Orc,” he said flatly. “And breakfast’s ruined.”

“Not orcs,” Dog corrected, sheathing his blade. “But close enough.”

They searched the chambers and soon found a false ceiling concealing a narrow alcove. Inside: a pouch heavy with 360 gold pieces, two fine gems worth 500 gold each, and a magical dagger, its blade glowing faintly. When Silversun touched it, the weapon vibrated softly, resonating with unseen power.

“Neutral enchantment,” Dixon muttered after a moment. “But not friendly.”

They pressed onward through the half-flooded corridors, sewers, and old storage halls. The torchlight glinted off piles of rusted armor and broken tools, and once, a cloud of noxious gas forced them to retreat coughing into the corridor. In one chamber, the ceiling yawned open above a grid of trapdoors that dropped into dark pits below. “A game of balance,” Irving said grimly. “And one misstep means the end.”

They secured ropes, checked the beams, and prepared for what lay beyond. The air smelled of  rot and carried with it the unmistakable promise of more corruption ahead.


XP Earned: 572 XP each

Treasure:

  •  360 GP
  • Two gems (500 GP each)
  • Magical dagger (alignment neutral; further identification required)
  • Enemies Defeated: Three ogres
  • Injuries: None serious; minor bruising and smoke inhalation

Next Episode: The party prepares to cross the perilous trapdoor walkway and descend into the deeper slave pits of Highport—where whispers speak of a chained beast and a black altar still devoted to the Elemental Eye.



I need to see a healer ASAP! Some sort of Charm Spell! Dixon Lumlir The Dwarf

 I need to see a healer ASAP!  Some sort of Charm Spell!  Dixon Lumlir The Dwarf





Something is wrong!  The Damn Lolth Agent has cast some Curse or Charm Spell on me!  Can't believe I just let him have the Magic Dagger like that!  Strange knife that glows and vibrates.  At least it appears neutral. 

Do these Ogres just spawn out of nowhere?  We beat them down.  Whoever the boss is will send stronger one's next time.  I think it is the Water Folks from the Temple?  We keep running into sewage water down here.   I suspect they still have a grudge against us.  

We are stopped by narrow beams.  The others are nervous about crossing the beams.  I may have to get them drunk.  Dwarves do acrobatics better when drunk.  Strong drink should make humans better acrobats too.  

Please Visit Our New YouTube Channel - The DM & Friends

 Please Visit Our New YouTube Channel - The DM & Friends


https://www.youtube.com/@TheDMandFriends

Striving to get out the best AD&D 1E content on the internet! 


Sunday, October 26, 2025

Turducken Legendary Beast of Greyhawk!

 Turducken Legendary Beast of Greyhawk!  Account by Dixon Lumlir the Dwarf


A terrifying three headed beast part turkey, duck, and chicken.  Completely delicious!  The bite attacks are nothing to fear, however the talons of the beast are like a Knight's Sword!  We are approaching the foul beast's mating season.  Soon the woods will be alive with the sound of duck, chicken, and turkey calls.  Although part duck the beast cannot swim.  Warning! Most people who eat them complain of falling into a deep sleep immediately after consumption.   

There are those who say the beast can cast a charm spell and other minor illusions.  Despite being made from a turkey, duck, and chicken the beast enjoys eating red meat dripping with fresh blood.  Known to attack and kill women and small children.  Pair with a good strong wheat beer or brown ale.  Remember enchanted beast best use silver or magic weapons!



Tuesday, October 21, 2025

Chapter 3 / Episode 76 – Fried Orc

 Chapter 3 / Episode 76 – Fried Orc

Planting 4, 576 CY – Beneath the Temple of Highport

Weather:
Subterranean; air cool and heavy with moisture. Faint southern drafts carry the scent of mold, rust, and decay.

Players:
Dog the Ranger of the Gnarley Forest
Irving the Reluctant, Paladin of St. Cuthbert (with familiar, Harvey the Hare)
TerryOr, Cleric of St. Cuthbert
Slash the Bard
Tiger Wong, Monk of the Eastern Lands
Dixon the Dwarf
Silversun, Magic-User of Greyhawk


Narrative Recap:

The cold stone corridors beneath the Abbey echoed with the slow drip of water and the hushed footsteps of adventurers. Irving the Reluctant had broken from the group, following a faint whisper along the southern sewer ledge. At his side bounded Harvey, the vigilant hare. From the darkness ahead came the guttural tones of two orcs escorting a shackled captive. Irving pressed to the wall, waiting — then struck like divine vengeance. His mace shattered one skull, and the second fell lifeless into the stagnant water before it could cry alarm.


The prisoner—gaunt, pale, and shackled—was Silversun of Greyhawk, a wandering mage captured by orc slavers on the Wild Coast while searching for relics of the Hand of Vecna. Irving freed him with a rusted key found on the corpses, and the mage recovered his satchel: a spellbook, a wand of fire (four charges remaining), and his dignity. Reunited with the main party, Silversun was welcomed warily but proved his worth by conjuring wards and preparing potent spells—Fireball, Dispel Magic, and Haste—before the exploration continued.

Their torchlight revealed a narrow cave, and Dog led the way, arrow nocked. Down the hall, an orc ahead raised a crossbow, and chaos erupted. TerryOr charged, his mace overhead with Cuthbert’s fury. Arrows filled the tunnel, and the foul creature fell screaming into the dark. But the battle was far from over—five more orcs and their shaman, a bloated witch doctor draped in skulls, emerged from the adjoining chamber. Slash’s voice echoed off the stone, singing of courage and vengeance. Irving and TerryOr smashed through the orc line while Dog loosed precise shots from cover. The witch doctor spat curses, but his power was short-lived—Terry’s crushing blow silenced him, sending his body sprawling into the mud.

With the chamber secured, Dixon’s dwarven eyes gleamed at the sight of treasure: sacks of gold and gems piled beside two crude planks. The spoils amounted to over two thousand gold pieces in coin and stones—ill-gotten wealth. The adventurers deliberated how to haul their burdens, but Dog’s tracking instincts soon drew them forward—fresh footprints led northward across the sewer channel.

Sneaking on the ledge, Dog noticed two Orc guards standing unaware of their fate. With a signal from Dog, Dixon threw his axe at one and while Dog head-shotted the other. Silence and quick.

The plank bridge creaked ominously as Dog tested it first, balancing with a ranger’s poise. Tiger Wong, ever the ascetic showman, vaulted across the gap in a single breathtaking leap. The others followed, armor clanking, prayers whispered.

In a side passage across the channel, Dog scouted ahead. Within feet of the passage, all could hear guttural sound of orcish squabbling echoed from ahead. Silversun ears perked, and moved forward, raised his wand. A sphere of roaring flame erupted, filling the chamber in blinding light and heat. The explosion seared stone and flesh alike—twenty-four orcs were incinerated in an instant, their screams fading into smoke and silence.

When the flames died, the stench of burnt flesh hung heavy. The group stepped through the charred remains and found two iron-bound chests. Tiger deftly disarmed a poison trap and revealed riches within: five hundred gold pieces, gems worth seven thousand five hundred total, and three curved daggers glistening with black venom. Dixon wrapped the weapons carefully. “Best not touch the edge,” he grumbled.

As the adventurers took stock, the last embers flickered in the ruinous chamber, casting their faces in hellish orange light. “Let’s camp here,” TerryOr said. “No one’s coming through that door after what he just did.” Silversun only smiled faintly, the fire’s reflection dancing in his eyes.


Outcome Notes:

  • XP Earned: 3,000 each; +1,000 bonus to Irving for the rescue and leadership.

  • Treasure Found: 2,000 gp in coin and gems; second chest with 500 gp, four gems (50 gp, 500 gp, 2,000 gp, 5,000 gp), and three poisoned daggers.

  • New Ally: Silversun of Greyhawk (5th-level Magic-User).

  • Notable Events:

    • Silversun’s Fireball destroyed 24 orcs in one devastating blast.

    • Tiger Wong leveled up to 7th level.

  • Cliffhanger:
    The adventurers, burdened with treasure and the scent of burnt orc, prepare to rest amid the ruins. Yet beyond the soot-black walls, the tunnels stretch deeper still—and somewhere within the abyssal dark, the Rod of Six Parts continues to whisper.

Treasure Chest Threesome and I Uncover a Drow Spy! Dixon Lumlir The Dwarf

 


Treasure Chest Threesome and I Uncover a Drow Spy!  Dixon Lumlir The Dwarf


After ages I find my way back to the party and rejoin them!  Before I can tell them the news, I found out from The Great Seer of Ulek Pass.  This seer is known by most people as Elgronde the Dreamer.  For it is great news but we were interrupted by orcs carrying a prisoner.  The prisoner turned out to be a Magic User known as Silversun of Greyhawk.  He claims to be human, and on our side.  I suspect Silversun is in league with the Drow!  He is always talking about webs, poison, and traps.  Very suspicious behavior even for a human.  I will have to keep an eye on this newcomer.  Anyhow he owes me 5 Silver a week for rental on my Silver Dagger.  

Oh, the beautiful and seductive treasure chest.  The first one was such a willing lass.  No traps or locks.  She just opened up and inside 1000 gold and a magic scroll.  So much precious treasure.  Then another one in the next room.  This one teased us with a lock and a trap.  Such passion!  Many beautiful gems on this wonderful day.  

Now about this just blasting away with the wand of fireballs!  We only have 2 charges left now.  Do these fools know how hard it is to recharge on of these things?  Only enough for one more big fireball now.  

Last but not least.  The Drow Spy after already getting several daggers picked up the three defiled and poisoned ones.  Fairly certain he is going to kill the RABBIT!



Wednesday, October 15, 2025

Chapter 3 / Episode 75 – The Sewers II

 


Chapter 3 / Episode 75 – Sewers II

Planting 4, 576 CY – Beneath the Temple of Highport

Weather:
Subterranean. Air cool and heavy with moisture; faint drafts from the south carry the scent of mold and decay.

Players:
Dog the Ranger of the Gnarley
Irving the Reluctant, Paladin of St. Cuthbert
TerryOr, Cleric of St. Cuthbert
Slash the Bard
Tiger Wong, Monk of the Eastern Lands


Through the Black Sewers

The adventurers descended into darkness, the air thick with the stench of stagnant water and sewage. From ahead came the faint, eerie drip of unseen leaks echoing down the passage. Behind him, Irving and Tiger Wong discussed their marching order—Dog first, then Irving, TerryOr, Slash and Tiger. The ledge was was narrow and treacherous.

Dog misjudged a slick patch and plunged with a splash into the black current. The frigid water swallowed him, but Terry and Tiger Wong hauled him out by his cloak. Slash’s lantern sputtered, casting gold arcs across the damp stone as the group pressed forward. The water flowed south, a silent current pulling.


Footprints and Shadows

Their cautious advance brought them to a wooden bridge spanning the sewer channel. Dog knelt, tracing the faint pattern of wet footprints—fresh. “footprints,” he whispered to Terry. The ranger’s voice carried the weight of certainty. The water beneath was deep—five, maybe ten feet—its surface swirling with faint debris. A ledge rose ahead, an outcropping that offered the only path forward.


The Echoing Chamber

The corridor opened into a vast underground chamber where water dripped steadily from the ceiling into a dark pool. An old tun lay overturned upon a ledge, and a collapsed tunnel hinted at deeper reaches long abandoned. The sound of the dripping water amplified, becoming almost musical to Slash's ears. TerryOr examined the stonework while the others debated whether to investigate a suspicious seam along the far wall—a possible secret door. With their magic waning, TerryOr decided to conserve his remaining spells. “We’ll live longer with the Light we have,” he said grimly.


Orc Patrol

Moments later, flickering torchlight glimmered down the passage. The group ducked low into the shadows as five orcs trudged through the muck—two in front carrying torches, three behind with curved blades and rough armor. Their guttural speech was unintelligible, but their discipline was clear. Dog motioned silently for patience while Bard cast a spell to draw thier attention at the intersection. They watched the orcs investigate, Tiger Wongs eyes tracking them toward a large barrel set near a wall.


Tiger Wong’s Silent Strike

From the darkness, Tiger Wong moved like smoke. The monk leapt forward, a swift kick cracking the skull of the trailing orc before dragging the limp body into the shadows. Irving caught the falling torch and snuffed it in the water. The others froze, listening—no alarm raised. “Clean as a prayer,” Slash whispered with a grin.


Chaos and the Waterfall

As they prepared to dispose of the slain orc, fate turned. Irving slipped, crashing into the cold flow. Tiger Wong’s attempt to aid him became a flying kick that sent both him and another startled orc tumbling. Water surged, weapons flashed, and the fight erupted.

TerryOr hauled Irving out while Dog and Slash advanced down the ledge toward the commotion. The remaining orcs turned, snarling at the sight of Tiger Wong struggling to his feet in the shadows. Steel met flesh in the flickering torchlight.


Battle and Spoils

The combat was swift but fierce. TerryOr mace high, crushed one orc’s helm. Dog’s arrows found their mark in another’s throat. Slash’s blade sang, finishing the last who fled for the bridge. When silence fell, the chamber reeked of death.

Each corpse bore 25 silver pieces, but one orc’s tunic was stitched with the brown sigil of the Earth Temple. “They’re not just slavers,” Slash said darkly. “They’re servants of the cult.”

Meanwhile, Irving and his familiar Harvey backtracked, discovering faint signs that the orcs had come from the southern tunnels.


The Hidden Passage

Returning to the site of the overturned tun, Dog tapped the wall behind it—hollow. With TerryOr’s strength and Tiger Wong’s leverage, a stone section gave way, revealing a concealed crawlspace leading deeper into darkness. The air beyond smelled of clay and cold earth.

Irving tightened his grip on his mace, he said quietly. “We’ve found it.”


Outcome:

  • Orc patrol defeated (5 total)

  • Treasure: 25 sp each (125 sp total); one orc bearing Earth Temple insignia

  • Secret tunnel discovered leading to deeper temple corridors

  • XP Awarded: 100 each


Chapter 3 / Episode 77 – A Good Rest

 Chapter 3 / Episode 77 – A Good Rest Date: Planting 4 - Planting 5, 576 CY - Beneath The Temple of Highport Weather:  Subterranean; air co...